[{"@context":"https:\/\/schema.org\/","@type":"Article","@id":"https:\/\/www.grafica.sk\/su-videohry-kulturou-podla-vsetkeho-ano\/#Article","mainEntityOfPage":"https:\/\/www.grafica.sk\/su-videohry-kulturou-podla-vsetkeho-ano\/","headline":"S\u00fa videohry kult\u00farou? Pod\u013ea v\u0161etk\u00e9ho \u00e1no","name":"S\u00fa videohry kult\u00farou? Pod\u013ea v\u0161etk\u00e9ho \u00e1no","description":"Pod pojmom kult\u00fara si vybav\u00edme ur\u010dit\u00e9 dedi\u010dstvo v podobe trad\u00edci\u00ed na\u0161ich star\u00fdch rodi\u010dov, ale pod kult\u00farou m\u00f4\u017eeme ch\u00e1pa\u0165 aj literat\u00faru \u010di film, no mysl\u00edm si, \u017ee na z\u00e1klade posledn\u00fdch desa\u0165ro\u010d\u00ed m\u00f4\u017eeme k tomuto pojmu priradi\u0165 aj videohry. U\u017e toti\u017e m\u00f4\u017eeme s istotou poveda\u0165, \u017ee nejde iba o ak\u00fdsi kr\u00e1tkodob\u00fd trend pre pubertiakov, ale o dlhodobo [&hellip;]","datePublished":"2018-06-06","dateModified":"2023-04-26","author":{"@type":"Person","@id":"https:\/\/www.grafica.sk\/author\/#Person","name":"","url":"https:\/\/www.grafica.sk\/author\/","identifier":1,"image":{"@type":"ImageObject","@id":"https:\/\/secure.gravatar.com\/avatar\/f3f77307dfb7a1a6ad06d8ef95ed6ed296a0507575d3814dc8c8630c3a7fa477?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/f3f77307dfb7a1a6ad06d8ef95ed6ed296a0507575d3814dc8c8630c3a7fa477?s=96&d=mm&r=g","height":96,"width":96}},"publisher":{"@type":"Organization","name":"grafica.sk","logo":{"@type":"ImageObject","@id":"\/logo.png","url":"\/logo.png","width":600,"height":60}},"image":{"@type":"ImageObject","@id":"https:\/\/www.grafica.sk\/wp-content\/uploads\/img_a289541_w16577_t1531480438.jpg","url":"https:\/\/www.grafica.sk\/wp-content\/uploads\/img_a289541_w16577_t1531480438.jpg","height":0,"width":0},"url":"https:\/\/www.grafica.sk\/su-videohry-kulturou-podla-vsetkeho-ano\/","about":["V\u00fdrobky"],"wordCount":377,"articleBody":"Pod pojmom kult\u00fara si vybav\u00edme ur\u010dit\u00e9 dedi\u010dstvo v podobe trad\u00edci\u00ed na\u0161ich star\u00fdch rodi\u010dov, ale pod kult\u00farou m\u00f4\u017eeme ch\u00e1pa\u0165 aj literat\u00faru \u010di film, no mysl\u00edm si, \u017ee na z\u00e1klade posledn\u00fdch desa\u0165ro\u010d\u00ed m\u00f4\u017eeme k tomuto pojmu priradi\u0165 aj videohry. U\u017e toti\u017e m\u00f4\u017eeme s istotou poveda\u0165, \u017ee nejde iba o ak\u00fdsi kr\u00e1tkodob\u00fd trend pre pubertiakov, ale o dlhodobo inovuj\u00faci sa trend s masovou popularitou. Videohry ur\u010dite maj\u00fa svoju hist\u00f3riu, tento trend je pred\u00e1van\u00fd z gener\u00e1cie na gener\u00e1ciu, postupne sa ka\u017ed\u00fdm obdob\u00edm vyv\u00edja do podoby, aby oslovil s\u00fa\u010dasn\u00fa gener\u00e1ciu. Hra m\u00e1 svoj \u0161pecifick\u00fd pr\u00edbeh, svoje prostredie, grafiku, hudbu,&#8230; s\u00e9rie pokra\u010duj\u00fa a oslovuj\u00fa n\u00e1s mno\u017estvom nov\u00fdch z\u00e1\u017eitkov, \u010di\u017ee tvrd\u00edm, videohry s\u00fa kult\u00farou a to najm\u00e4 posledn\u00fdch gener\u00e1ci\u00ed. Mlad\u00ed, ale \u010doraz viac aj star\u0161\u00ed \u013eudia ich dokonca uprednost\u0148uj\u00fa pred literat\u00farou, divadlom, \u010di filmom. Je to forma z\u00e1bavy, ktorou sa vyjadruj\u00fa a aj vo videohr\u00e1ch je c\u00edti\u0165 atmosf\u00e9ra ur\u010dit\u00e9ho obdobia. \u2022 Odkia\u013e pri\u0161iel tento trend? Ako sa zrodil pl\u00e1n k vytvoreniu v\u00f4bec prvej videohry? Je k smiechu, alebo nemyslite\u013en\u00e9 si predstavi\u0165, akoby sa prv\u00e9 primit\u00edvne hry ako napr\u00edklad Pong stali kult\u00farnou vlo\u017ekou a takou masovou z\u00e1bavou, ktor\u00fa by dnes mili\u00f3ny \u013eud\u00ed pravidelne uprednost\u0148ovali pred zauj\u00edmav\u00fdm filmom. Je pravda, \u017ee aj prv\u00e9 hry zo\u017eali obrovsk\u00fd z\u00e1ujem a \u00faspech, ale priznajme si, v takejto podobe by nevydr\u017eali dlho, po 2 rokoch by \u013eudia stratili z\u00e1ujem. Za \u010doraz viac narastaj\u00facu popularitu a obrovsk\u00fd komer\u010dn\u00fd \u00faspech videohier v\u010fa\u010d\u00edme ich inov\u00e1ci\u00e1m. Z 8bitovej \u00e9ry do 16 bitovej, z 16 do 32,&#8230; Revolu\u010dn\u00fd prelom nastal od polovice 90-tych rokov pr\u00edchodom konzoly Sony Playstation a dovtedy nev\u00eddan\u00fdm mo\u017enostiam, ak\u00e9 n\u00e1m poskytla pr\u00e1ve t\u00e1to konzola, predov\u0161etk\u00fdm mo\u017enos\u0165 tvorby a hrania hier s prostred\u00edm 3D. Na tejto technike sa priemysel rozv\u00edjal prakticky dodnes. \u2022 Dnes, po vy\u0161e 20-tich rokoch sme svedkami op\u00e4\u0165 novej revol\u00facie, technol\u00f3gie VR.                                                                                                                                                                                                                                                                                                                                                                                        4.6\/5 - (11 votes)        "},{"@context":"https:\/\/schema.org\/","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"S\u00fa videohry kult\u00farou? Pod\u013ea v\u0161etk\u00e9ho \u00e1no","item":"https:\/\/www.grafica.sk\/su-videohry-kulturou-podla-vsetkeho-ano\/#breadcrumbitem"}]}]